Tuesday, October 27, 2015

Science Fact or Cinematic Fiction?

            Newton’s Third Law of motion states that: For every action, there is an equal and opposite reaction. So when two objects interact with each other if one object inflicts a certain amount of force onto an object it will react with the same amount of force back to the first object. This law gets broken in countless amounts of forms of entertainment. From video games to film and television from animation to live action, there are countless examples of misuse of Newton’s Third Law.
            A double jump mechanic has been implemented in video games for a very long time. Most commonly found in platformer games, where you are a character who gets from point A to point B by solving jumping puzzles. A lot of old 16 bit video games used this mechanic, double jump, by being able to access higher platforms to create more difficult and challenging puzzles. In the examples below from Mega Man Revolution and super Mario Bros. 2 we see the characters performing a double jump.

            The first jump is obviously viable however at about the apex of the first jump the characters would jump again on thin air. Now according to Newton’s Law every action follows an equal opposite reaction. There is no way to push air because it isn’t a solid platform for us to exert force on. There are however some video games that give an explanation for the double, for example a “magical” platform builds around your foot for you to exert energy for a second jump. This is just a fictional reason for the double jump but there is no real world way anyone can jump twice in the air. Classical uses of floating on air have been used in games as well as live action films.
            “Crouching Tiger, Hidden Dragon” was a film released in 2000 and directed by Ang Lee. A good example of old mystical martial arts and a lot of old martial arts story has shown a lot of floating in the air and jumping on air. A lot of the reasoning behind this comes from “training” and their clothing creates air for the fighters to propel themselves. This gives the illusion of flight and control over their surroundings, which speaks metaphorically and spiritually. Through out the film there are clear examples of this but in the clip below it is the most prominent.

            The constant jumping, “flying”, and balancing on bamboo branches all go against Newton’s third law. Similar to double jumping these characters from the film seem like they are doggie paddling through the air to stay afloat. Again with the same sense of double jumping for them to propel into the air they would definitely need to be waving about 100x faster than they are in the film.
            Other than flying around and “jumping” on air, “Crouching Tiger Hidden Dragon” has loads of fight scenes involving various types of weapons. The main weapon, the Green Dragon, is extremely powerful. In this fight scene below there are good examples of action/reaction when the green dragon gets hit with a lot of force the force is being exerted on the wielder. There are some parts where I believe the sword should have been shattered or at least get dull. Of course part of the story is that it is an ancient sword and in the film they make it out to be extremely flexible. Regardless, the force exerted seems too strong for the reactions in this particular fight scene.
            Fight scenes are a good example for any misuse of Newton’s Third Law. It is common to find the rules being broken in these particular scenes because it makes it more entertaining. My next medium is Anime, Japanese animation, because of the enormous amounts of exaggerated fight scenes. As creative as it is, there are many digressions from real world physics. The example below is from a fairly new anime called “One Punch Man” where as the title says, is about a superhero that can kill things in one punch. The example below, however not a fight sequence shows an example of the force behind a single punch. The delayed reaction to the force of the punch is nonexistent. Along with that if the force of the hero’s punch was able to blow up the monster that force should have been exerted back to him probably pushing the ground below him. Lots of anime show a delayed reaction to punches and kicks and sometimes they show the reaction, much like in old television shows that can be forgiven with slow motion. 

            Using slow motion and other visual techniques help with suspending disbelief with physics. These effects hinder all the information needed to make a real assumption about what is going on. If the punch or kick seems slower it seems like there is much more force behind it. With more force behind it the action and reaction seem to be more believable in the eyes of the viewer. It also is a method used to push the entertainment factor and sometimes serves to help tell the story metaphorically.

            Newton’s third law does get broken all the time through out all entertainment mediums. Along with visual techniques to help make things more believable, this gives the audience a better form of entertainment. Sometimes the explanation for certain events help with telling the story or backstory; there may be some history between the powers given to some characters. Video games, Film, and Anime all exploit these real world rules because they are not real worlds. Those rules were meant to be broken for the purpose of entertainment. Even if there are moments where it is completely unbelievable understanding the physics behind it is also important to help create an explanation so that the audience is not removed from the experience as well.

Tuesday, October 20, 2015

Term Paper Outline: Science Fact or Cinematic Fiction?

Introduction:

  • -       Introduce Newton’s Third Law of Motion: Action/Reaction.
  • -       Thesis: The following 3 examples have demonstrated incorrect use of Newton’s Third Law.


Body:

Double Jump in Video games
  • -       A lot of old arcade games demonstrate a double jump where a character magically jumps in the air a 2nd time.
  • -       Video games sometimes come up with a reason for the 2nd jump but it is highly impossible.


Crouching Tiger Hidden Dragon
  • -       The film constantly demonstrates examples of jumping in the air.
  • -       A lot of fight shows examples of weapons resisting more force than physically possible.


Anime
  • -       Examples of delayed physical reactions.
  • -       Examples of jumping multiple times in the air.
  •  

Conclusion:
  • -       All these mediums broke the rules in favor of entertainment.
  • -       Even by trying to explain certain anomalies those explanations are still purely fiction.


Tuesday, October 6, 2015

Stop Motion Animation of Falling

I had the badminton racket being balanced off screen leaning to show the netting. I shot straight down on to the floor and started animating. I pictured the birdie falling into screen and going off with a couple frames of it going off I was hoping to achieve a bouncing birdie in the air. I took individual photos of each frame.